Today marks the biggest milestone so far.
The first complete gameplay prototype is finished.
Everything isn’t final. But the full gameplay loop now exists from beginning to end.
What’s playable today
The current prototype includes:
- Complete expedition flow
- Training Hall
- Procedural world map
- Procedural dungeons
- Persistent progression
- Inventory
- Shop
- Four hazard families
- Four sealing minigames
- Orb of Clarity
- Autosave
- Multiple environments
- Full controller support
The project has also reached an important technical milestone with a validated architecture and comprehensive automated testing supporting the current build.
What’s still missing
There’s still plenty ahead:
- Guild Hall
- Relic abilities
- Boss mechanics
- Playtesting
- Balance
- More content
The prototype proves that the core design works.
Now comes the fun part:
Making it great.
Thanks for following the project.
See you in the next devlog.