A single dungeon wasn’t enough.
The next milestone was connecting everything into a real adventure.
World map
The prototype now includes a procedural expedition map.
Instead of isolated levels, players progress through connected locations.
Each expedition becomes unique.
Six environments
The world now includes multiple environments:
- Guild Hall
- Desecrated Ossuary
- Gloom Archive
- Rotwood Grotto
- Sunken Reliquary
- Heart Below
Each has its own visual identity and atmosphere.
Persistence
Progress now carries between rooms.
- Gold
- Inventory
- Purchased items
- Previously secured hazards
Your expedition becomes a continuous journey rather than disconnected matches.
Shop
Between dungeons you can visit a shop.
Supplies matter.
Running out of sealing tools can completely change how you approach the next room.
Looking like a real game
This was also the point where the project moved to its current visual presentation.
- Shared 3D world
- Orthographic camera
- Parallax backgrounds
- Animated veil
- 3D characters
The game finally started looking like the vision I had in mind.